判断转生等级及等级procedure Main(Npc: TNormNPC; Player: TPlayObject; Args: TArgs);begin case Player.ReNewLevel of 0: begin case Player.Level of 7: Player.SendMessage(7级, 0); 9: Playe新开传奇网站r.SendMessage(9级, 0); end; end; 1: begin case Player.Level of 7: Player.SendMessage(1转7级, 0); 9: Player.SendMes最新开热血传奇私服sage(1转9级, 0); end; end; else begin i传奇三私服发布网f Player.Level = 22 then Player.SendMessage(22级, 0); end; end;end;示例中使用了if和case两种判断等级的方式